2019 Interactive Entertainment (IE) Program

The following program is preliminary in nature and subject to change as planning proceeds.

Be sure to check the website regularly for updates.

Tuesday 29 January 2019

Session 1 Systems to Enhance Game Play
Room
Session Chair
11:30 – 12:00

(Keynote/Best Paper) – A Team Based Player Versus Player Recommender Systems Framework For Player Improvement

Rishabh Joshi, Varun Gupta, Xinyue Li, Yue Cui, Ziwen Wang, Yaser Norouzzadeh Ravari, Diego Klabjan, Rafet Sifa, Azita Parsaeian, Anders Drachen and Simon Demediuk

12:00 – 12:30

Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment

Simon Demediuk, Marco Tamassia, Xiaodong Li and William Raffe

Session 2 Assessing Games & Engagement
Room
Session Chair
15:00 -15:30

Assessing Game Interface Workload and Usability: A Cognitive Science Perspective

Alexander Thorpe, Keith Nesbitt and Ami Eidels

15:30 – 16:00

A Systematic Review of the Definition and Measurement of Engagement in Serious Games

Geoffrey Hookham and Keith Nesbitt

Session 3 Games with Purpose
Room
Session Chair
16:30 – 17:00

Last Island: Exploring Transitions to Sustainable Futures through Play

Firouzeh Taghikhah, William Raffe, George Mitri, Sebastian Du Toit, Alexey Voinov and Jaime Garcia

Wednesday 30 January 2019

Session 4 Game-Play, Health & Wellbeing
Room
Session Chair
11:00 – 11:30

Last Island: Exploring Transitions to Sustainable Futures through Play

Firouzeh Taghikhah, William Raffe, George Mitri, Sebastian Du Toit, Alexey Voinov and Jaime Garcia

11:30 – 12:00

HIIT The Road – Using Virtual Spectator Feedback to Increase Motivation in HIIT-based Exergaming

Joshua Haller, Young Jang, Jack Haller, Lindsay Shaw and Burkhard Wuensche

12:00 – 12:30

The Human Face in Play Based, Shared, Digital Learning Experiences

Dale Patterson

Session 5
Room
Session Chair
14:00 – 16:00 Industry Panel