Room  Hawken: 50-N201
Session Chair Dr Dale Patterson/Dr William Raffe
10:00 – 10:10 Opening Keynote | Is Digital Play a Key to Health & Well-being
Dr Dale Patterson
10:10 – 10:30 Assessing the Feasibility of a Fall Prevention Game as an Unsupervised Training Tool for Older People
Jaime Garcia, William Raffe and Karla Felix Navarro
10:30 – 10:50 Every Footprint Tells a Story… 3D Scanning of Heritage Artifacts as an Interactive Experience
Chris Little and Dale Patterson
10:50 – 11:10 Controlling the Crucible: A Novel PvP Recommender Systems Framework for Destiny
Rafet Sifa, Eric Pawlakos, Rohan Jha, Sai Narayanan Haran, Kevin Zhai, Diego Klabjan and Anders Drachen
11:10 –  11:40 To Be or Not to Be… Social: Incorporating Simple Social Features in Mobile Game Customer Lifetime Value Predictions
Anders Drachen, Mari Pastor, Dylan Jack Fontaine, Aron Liu, Carol Chang, Yuan Chang, Rafet Sifa, Julian Runge and Diego Klabjan
11:40 – 12:00 Measuring Player Skill Using Dynamic Difficulty Adjustment
Simon Demediuk, Marco Tamassia, William Raffe, Fabio Zambetta, Florian Floyd Mueller and Xiaodong Li
 Room  Hawken: 50-N201
Session Chair Dr Dale Patterson/Dr William Raffe
15:30 – 15:50 A Definition of Creative-Based Music Games
Thomas Studley, Richard Vella, Nathan Scott and Keith Nesbitt
15:50 – 16:10 Challenges & User Experiences with 360 Degree Photographic Skyboxes
Dale Patterson
16:10 – 16:30 Recursion and the Augmented Experience of Public Art
Daniel Della-Bosca
16:30 – 17:00 Player Retention In League of Legends: A Study Using Survival Analysis
Simon Demediuk, Alexandra Murrin, David Bulger, Michael Hitchens, Anders Drachen, William Raffe and Marco Tamassia
17:00 – 17:30 Educate your Avatar, Educate Yourself – Motivating Learning Through Play
Alan Tindall, Dale Patterson and Sean Costain