I lead the ANU Games Research Group and teach Game Development. I am a researcher in the areas of AI, player experience, and human-AI interaction in games and mixed reality and an experienced game developer. I developed the GameFlow model, which is a widely cited model of enjoyment in video games, and authored a book on Emergence in Games. I have contributed to 20 digital games, which have garnered many awards, including four prestigious BAFTA nominations. I have devised usability methods and lead usability testing on AAA games, resulting in very high critic scores. I have also worked in the Senate as a policy adviser in digital rights, communications, and disability. I am an advocate for diversity and inclusion in technology and games.
Presentation Title: IDEATE: Inclusion, Diversity, Equity in Australian Technology Education
Abstract: This session will introduce the IDEATE program, which is launching in 2025 and is supported by Australian universities and industry. IDEATE aims to bring Australian universities together to collectively tackle the systemic barriers to diversity and inclusion in technology education that have persisted for decades. We invite you to learn more about IDEATE and to participate in a discussion about program outcomes and activities, along with challenges, opportunities, and successes at your organisation. This session is a precursor to the first IDEATE summit that will be held in Canberra in 2025. We welcome your suggestions and ideas on shaping the first annual summit and the IDEATE program.